#ifndef OBJET_HPP
#define OBJET_HPP
#include "../Tools/GLHeaders.hpp"
#include <cmath>
#include "../Tools/Bone.hpp"
#include "../Tools/Chrono.hpp"
#include "Obj0.hpp"
#include "Obj1.hpp"
#include "Obj2.hpp"
#include "Obj3.hpp"

class Objet{
  private :
		GLfloat speed;
    Chrono* time;
    Bone* bone0;
    Bone* bone1;
		Bone* bone2;
		Bone* bone3;
		Obj0* obj0;
		Obj1* obj1;
		Obj2* obj2;
		Obj3* obj3;
 	  bool activate;
 
 	public :
    Objet(void);
    ~Objet(void);

    void Draw(void);
    void Activate(void);
    void Desactivate(void);
};

#endif
